Innate: K'Sante's abilities mark enemies hit for 4 seconds. His basic attacks against marked enemies are empowered to consume the mark, dealing 12 (+ 1% – 2% (based on level) of target's maximum health) bonus physical damage. The damage based on the target's health ratio deals a minimum of 15 – 100 (based on level) against minions and is capped at 20 – 105 (based on level) against monsters.
All Out Bonus: K'Sante's basic attacks and ability damage, as well as Dauntless Instinct's mark consumption, are empowered to deal bonus physical damage equal to 1% (+ 1% per 100 bonus armor) (+ 1% per 100 bonus magic resistance) of the target's maximum health.
Targeting input: PassiveAffects: EnemiesDamage type: See NotesDamage sub-types: PhysicalSpell shield: See NotesParries: See Notes
Notes (9)
- The mark deals proc damage in sequence after the basic attack.
- This causes effects like Bone Plating to be triggered an extra time.
- Spell shield will block the mark's application, but not the mark's consumption from an attack.
- The empowered attack can be dodged, blocked, and missed while blinded but the mark will not be consumed.
- Starting the empowered attack while the mark is about to time out will not extend the mark duration, but still complete the attack and apply the bonus damage.
- All Out's bonus damage on abilities only applies to the first target hit when damaging multiple enemies (including minions and monsters).(bug)
- For most of K'Sante's spells and item effects, in the case of multiple targets being stuck on the same game tick, this refers to the closest target. For non-missile Ntofo Strikes, it instead depends on the order in which the target units were spawned into the match.(bug)
- All Out's bonus damage amps the benefiting damage instance without applying an extra damage instance.
- This causes effects like Bone Plating to not be triggered an extra time.
Map-specific differences (4)
- Health ratio changed to 1% – 2.66% (based on level) maximum health.
- All Out health ratio changed to 1.8% / 2.24% / 2.7% / 3.15% / 3.59% (based on level) maximum health.
- Health ratio changed to (+ 2% – 3.12% (based on level) of target's maximum health).
- All Out health ratio changed to 1.5% maximum health.
Active: K'Sante slams his ntofo down in the target direction that deals physical damage to enemies hit and slows them by 80% for 0.5 seconds.
- Physical Damage
- 70 / 100 / 130 / 160 / 190 (+ 40% bonus armor) (+ 40% bonus magic resistance)
If this hits at least one enemy, K'Sante generates a stack for 6 seconds, stacking up to 2 times and refreshing on subsequent hits. At 2 stacks, the next Ntofo Strikes cast consumes them all to become empowered with a new effect.
Empowered Active: K'Sante fires a shockwave in the target direction that applies the same effects to enemies hit, but also pulls them towards him over 0.65 seconds and stuns them for 0.8 seconds.
All Out Bonus: Ntofo Strikes' cooldown is reduced by 33%. Upon entering All Out, Ntofo Strikes' stacks are reset. Ntofo Strikes' cooldown is reset if K'Sante had 2 stacks before entering All Out.
Ntofo Strikes resets K'Sante's basic attack timer.
Targeting input: DirectionAffects: Enemies, SelfDamage type: Area damageDamage sub-types: PhysicalSpell shield: BlockedProjectile: See Notes
Notes (7)
- This ability will cast from wherever the caster is at the end of the cast time.
- If Ntofo Strikes hits no more than one enemy champion, K'Sante will be ordered an attack command against them.
- The basic attack reset is not considered one for Hail of Blades.
- Temporary increases/decreases in bonus resistances will count for reducing/increasing Ntofo Strikes' cooldown.
- Only the empowered active is a projectile.
- The following table refers for interactions while K'Sante is in the cast time of the third cast:
- Death, unless protected by Resurrection
Tips & tricks (1)
- Using Footwork on top of an enemy immediately followed by an empowered Ntofo Strikes allows K'Sante to fling enemies behind him, including through walls.
Map-specific differences (2)
- Base damage changed to 40 / 80 / 120 / 160 / 200.
- Base cooldown changed to 2.75 seconds.
Active: K'Sante raises his ntofos defensively and prepares to dash in the target direction, charging for a minimum of 0.4 seconds and up to 1 second. During this time, he gains displacement immunity and 25% damage reduction; additionally, Path Maker's range, stun duration, and All Out bonus true damage modifier increase over the first 0.9 seconds of the channel.
Path Maker can be recast within the duration, and does so automatically afterwards. Path Maker's charge cannot be interrupted by crowd control.
Recast: K'Sante dashes in the direction he targeted at the time of cast, though not through terrain, dealing physical damage to enemies he passes through, carrying them alongside him, and stunning them for 0.5 – 1.75 (based on channel time) seconds. This damage is capped against monsters.
- Physical Damage
- 45 / 75 / 105 / 135 / 165 (+ 8% (+ 2% per 100 bonus armor) (+ 2% per 100 bonus magic resistance) of target's maximum health)
- Monster Damage Cap
- 180 / 260 / 340 / 420 / 500
All Out Bonus: Path Maker no longer applies its knock back and stun, but its damage reduction is increased to 70%, the dash deals 10% – 80% (based on channel time) bonus true damage, and the dash speed is increased by 20%. Upon entering All Out, Path Maker's cooldown is refreshed.
- Minimum Bonus True Damage
- 4.5 / 7.5 / 10.5 / 13.5 / 16.5 (+ 0.8% (+ 0.2% per 100 bonus armor) (+ 0.2% per 100 bonus magic resistance) of target's maximum health)
- Maximum Bonus True Damage
- 36 / 60 / 84 / 108 / 132 (+ 6.4% (+ 1.6% per 100 bonus armor) (+ 1.6% per 100 bonus magic resistance) of target's maximum health)
- Total Maximum Mixed Damage
- 81 / 135 / 189 / 243 / 297 (+ 14.4% (+ 3.6% per 100 bonus armor) (+ 3.6% per 100 bonus magic resistance) of target's maximum health)
Ntofo Strikes and All Out can be cast during the dash. Path Maker's recast can be used while affected by cast-inhibiting crowd control.
Targeting input: Direction • AutoAffects: Self, EnemiesDamage type: Area damageDamage sub-types: PhysicalSpell shield: BlockedGrounded: See NotesKnockdown: InterruptedDisruption: Not Interrupted
Notes (10)
- This ability always employs Quick cast.
- All Out's duration is increased by 2 seconds if it were to expire during Path Maker's charge.
- Path Maker cancels any existing movement or attack commands. However, new inputs given during the charge will be retained once the dash ends, except when the dash hits only one enemy champion. If Path Maker hits only one enemy champion K'Sante will be ordered to basic attack them afterwards.
- K'Sante cannot use Flash during Path Maker's dash.
- Path Maker's damage is not capped against monsters while empowered by All Out.(bug)
- Path Maker's recast can be used even while grounded or rooted, but the initial cast cannot.
- Path Maker can be recast by issuing an attack move command (or LMB) but not a targeted attack command.
- The following table refers for interactions while K'Sante is channeling:
- If the charge is cancelled, he will not automatically use the recast.
- Death
Active: K'Sante dashes to the target location, though not through terrain, and grants himself a shield for 2 seconds.
- Shield Strength
- 70 / 112.5 / 155 / 197.5 / 240 (+ 13.5% bonus health)
Footwork can also be cast on allies with increased range and speed, and the ability to dash through terrain. If the target ally is a champion, they receive the shield as well.
All Out Bonus: Footwork's dash speed is increased, and its cooldown is reduced by 50%.
K'Sante can cast any of his abilities during the dash.
Targeting input: Location • UnitTarget out-of-range override: If targeting a location, target at maximum range (clamped), If targeting an ally, walk in range of the target unit to castAffects: Self, AlliesGrounded: DisabledKnockdown: Interrupted
Notes (4)
- Footwork's cast on allies has a forgiveness radius of 150 units.
- Dashing to the side or behind will cancel current move or attack orders. Exception when attack order was given at melee range from target.
- The shield is granted instantly on cast for both K'Sante and the potential allied champion.
- The shield will not refresh if K'sante casts Footwork while the shield is already active, nor will it always refresh for a short duration after the shield expires.(bug)
Map-specific differences (1)
- Cooldown changed to 9 / 8.5 / 8 / 7.5 / 7 seconds.
Active: K'Sante roots the target enemy champion for 0.5 seconds and gains displacement immunity over the cast time. He then shatters his ntofos, pulling the target to a location that is 300 units in the cast direction from their location at the time of cast, during which they are revealed, and blinking 175 units behind that location. The target is dealt physical damage near the end of the displacement and is stunned for 0.3 seconds once it ends.
- Physical Damage
- 80 / 115 / 150
If there is valid map-generated terrain 350 units in the cast direction from the target's location at the time of cast, the target is instead pulled to a location that is directly 450 units away from the edge of the other side of the terrain and K'Sante blinks 100 units behind that location, dealing them the physical damage near their emergence from the terrain. At the end of the displacement, they remain airborne for 0.264 seconds, after which they are stunned for 0.5 seconds. K'Sante strikes them after 0.132 seconds into the airborne duration to deal physical damage.
- Strike Physical Damage
- 80 / 115 / 150 (+ 5% of his bonus health)
- Total Physical Damage
- 160 / 230 / 300 (+ 5% of his bonus health)
After K'Sante blinks, he enters All Out for 15 seconds.
All Out: K'Sante gains a health threshold equal to 65% maximum health which cannot be modified nor exceeded by any means. Upon entering All Out, his current health is reduced to this threshold if it is above it. Additionally, his base armor and base magic resistance are reduced by 85% bonus armor and 85% bonus magic resistance, respectively. In return, he gains bonus attack speed, 50% bonus-armor penetration, and 20% omnivamp, and modifies his basic abilities which can be cast at no cost.
Upon entering All Out, K'Sante is restored to 100% maximum mana. His mana then decays to 0 over the duration of the buff, after which the amount of mana he had prior to entering All Out is restored.
- Bonus Attack Speed
- 40 / 60 / 80%
K'Sante retains his maximum health and bonus resistances during All Out. Health lost from gaining the health threshold is not restored after the effect ends. If the target is pulled over terrain, K'Sante will vanish during their displacement and reappear near the end of it.
Targeting input: UnitTarget out-of-range override: Walk in range of the target unit to castAffects: Self, EnemiesDamage type: Ability damageDamage sub-types: PhysicalSpell shield: BlockedGrounded: Disabled
Notes (29)
- All Out's cast has a forgiveness radius of 50 units.
- If the terrain behind the target is invalid by not having an opposite side, All Out will not trigger its additional effects from pulling the target over terrain.
- The pull destination in this case would be inside terrain and thus the displacement would stop at the boundary.
- K'Sante will restore the exact amount of mana he had before going All Out after the buff expires.
- The amount does not change even if his maximum mana changes during the effect.
- K'Sante will vanish after a 0.25-second delay (estimated), starting from the end of the cast time, if the target is pulled over terrain that is longer than 1000 units (estimated). Otherwise, for terrain less than 1000 units, the vanish is incurred as soon as the cast time completes.
- While the target is being pulled over terrain, they are additionally attached to a missile that travels in the same trajectory as the displacement, detaching them afterwards.
- Removing the airborne debuff will not cause the target to detach from the missile.
- The missile attaches the target to itself a second time at the end of the displacement, before detaching them (for a total of two attach instances).
- If the target resists the pull by having a spell shield or being immune to crowd control or displacement immune, K'Sante will still blink beyond the pull's end location as if the target were displaced.
- K'Sante's strike at the end of the displacement when the target is pulled over terrain does not apply Dauntless Instinct's mark.
- Going All Out does not override K'Sante's attack or movement commands if the target does not collide with terrain.
- If the target is however pulled through terrain then K'Sante will be ordered to basic attack the target afterwards.
- The percentage bonus armor penetration stacks additively with other sources of percentage armor penetration.(unexpected)
- The percentage bonus armor penetration is incorrectly displayed as normal (total) percentage armor penetration on the stats panel HUD, and stacks with it despite both being separate stat types.(bug)
- Since K'Sante retains the stats he "lost", any effects that scale based on those stats will calculate based on the value prior to him going All Out.
- His base resistances can be reduced below 0 by his bonus resistances.
- All Out will not take into account resistances gained through % bonuses (eg. Conditioning, Mountainous Vigor, etc) when reducing K'Sante's base resistances.(bug)
- Jak'Sho, The Protean's Voidborn Resilience specifically is taken into account.
- Gaining bonus health during All Out causes the health threshold to be briefly increased then reset back to its original value.
- The bonus health is still applied to his current health.
- During All Out's cast and displacement, the target's camera is locked and centered on their champion.
- For K'Sante, his camera centers on him at the start of the cast time, then once again at the end of the cast time at the location of his blink behind the target, and it is not locked.
- All Out's granted untargetability from the vanish during the target's pull does not destroy in-flight projectiles.
- If the target becomes untargetable, dies, or is too far away or no longer in sight during the cast time, this ability will cancel but does not go on cooldown nor pay its cost (if applicable).
- The following table refers for interactions while K'Sante is in cast time:
- Death, unless protected by Resurrection
- The following table refers for interactions while K'Sante is performing All Out's cast:
- Death
Map-specific differences (2)
- Maximum knock back distance changed to 2000.
- Cooldown changed to 90 / 75 / 60 seconds.