The dojo for League of Legends drafting.
DraftDojo trains your draft intuition on real professional games. The twist: a draft that carries a weaker team to a win over a stronger one is worth more than a superteam stomping with something off-meta. Upsets are signal; stomps are noise. We weight every game by exactly how surprising its result was — so you learn to read the draft, not memorize the tier list.
Today's Challenge
One real pro draft, shared by everyone. Call the winner before midnight UTC — reading the upset wins the bigger share of the pool.
Train
Build the instinct first — play the read, then learn the why.
The Prediction Engine
Every read on this site comes from one engine — team strength, player ratings, champion form, matchups — measured walk-forward on real pro games, nulls published. How it's measured →
Re-verified nightly against every game we ingest — last run 2026-09-09, games through 2026-09-07. Recent form counts winners called per window - small samples swing, the headline number is the real record.
Called live: 35/48 pro-game winners picked before kickoff — each win% timestamped the moment the draft locked, not a nightly replay, since 2026-08-26.
Live
Pro games on air, with the engine's read the moment the draft locks — win %, both rosters scouted, series context.
Draft Analyzer
Any ten champions, any two teams: the full engine read — form, matchups, player ratings, comp style. Imports drafts from screenshots.
Draft Replay
Sit in the pro seat and re-draft real series pick by pick — every choice graded by the engine against what actually happened.
Teams & Rankings
Who is actually best right now: whole-history strength curves with confidence bounds, rosters, form, and head-to-heads.
Sharpen
The dojo's tools — point them at a real decision once you know what to ask.
Draft Assistant
Suggest the ideal next pick, check multi-target counters, and read item-value exposure.
Champion Pools
Stress-test your pool vs the meta: strength, flex, counter coverage, target-ban risk.
Meta Tiers
Presence and win rates by role from real pro games, weighted by recency + region.
Bans
The most-contested champions from real pro games — ban rate and win-when-picked.