The most-contested champions in real pro games — banned to deny them entirely. Ban rate is weighted by source, region, and recency. Win rate is shown for when the champion does slip through and gets picked.
Data11,268 pro games·Jan 2022 – Nov 2026·patches 12.1–26.20·CBLOL, First Stand, LCK, LCO Split, LCP, LCS, LEC, LJL, LLA, LPL, LTA, MSI, PCS, VCS, Worlds· incl. international·Browse source →
These are global bans. For player-specific target bans — denying a player their comfort pick — scout a team →
ChampionBan rateWin% picked
1
Nocturne
71%53%
2
Vi
60%50%
3
Cassiopeia
52%52%
4
Olaf
37%51%
5
Locke
37%51%
6
Akali
30%46%
7
Orianna
28%52%
8
Renata Glasc
28%52%
9
Jarvan IV
27%52%
10
Lee Sin
27%53%
11
Lucian
26%49%
12
Caitlyn
26%46%
13
Syndra
25%52%
14
Poppy
25%52%
15
Qiyana
24%52%
16
Jayce
23%49%
17
Ezreal
22%49%
18
Lulu
21%49%
19
Nautilus
17%54%
20
Galio
15%51%
21
Seraphine
15%54%
22
Rumble
14%47%
23
Pantheon
14%48%
24
Renekton
13%51%
25
K'Sante
12%49%
26
Wukong
12%49%
27
Viktor
12%53%
28
Bard
12%47%
29
Kalista
11%51%
30
Karma
11%46%
Ban rate = fraction of games the champion was banned. A high ban rate with a strong win rate is a power-ban; a high ban rate alone often means a comfort/flex denial.