The most-contested champions in real pro games — banned to deny them entirely. Ban rate is weighted by source, region, and recency. Win rate is shown for when the champion does slip through and gets picked.
These are global bans. For player-specific target bans — denying a player their comfort pick — scout a team →
ChampionBan rateWin% picked
1
Cassiopeia
66%58%
2
Nocturne
54%47%
3
Poppy
50%51%
4
Orianna
49%51%
5
Vi
46%53%
6
Vayne
38%48%
7
Akali
36%53%
8
Lucian
36%46%
9
Ezreal
31%52%
10
Jayce
30%44%
11
Locke
28%47%
12
Nautilus
27%47%
13
Bard
26%45%
14
Syndra
25%48%
15
Camille
25%51%
16
Lee Sin
24%51%
17
Olaf
22%50%
18
Jarvan IV
22%50%
19
Pantheon
15%51%
20
Naafiri
15%45%
21
Caitlyn
14%47%
22
Rumble
14%54%
23
Karma
12%52%
24
Ryze
12%48%
25
Varus
11%48%
26
Gnar
11%48%
27
Lulu
11%50%
28
Shen
11%53%
29
Ziggs
10%45%
30
Annie
10%49%
Ban rate = fraction of games the champion was banned. A high ban rate with a strong win rate is a power-ban; a high ban rate alone often means a comfort/flex denial.