Ranked by how close their five-axis heatmap looks — role-agnostic.
Where it thrives (5-comp fit)
Attacknatural · 60%
Splitworkable · 40%
Catchworkable · 30%
Yasuo chains the fight with lockdown once contact is made. Enough Split and Catch sits in the kit to threaten a side lane once the map opens. Passive doubles crit chance from all sources and grants a conditional shield when taking damage at max Flow (built from movement).
Kit quirks
Passive doubles crit chance from all sources and grants a conditional shield when taking damage at max Flow (built from movement)
Q Steel Tempest's third cast (after 2 hits) becomes a knockup whirlwind, core to his all-in/wombo setup
W Wind Wall blocks all enemy non-turret projectiles for 4 seconds, a unique anti-poke/anti-ultimate defensive utility tool though it protects allies more than himself directly
W (Wind Wall) lasts a flat 4 seconds while Q (Steel Tempest)'s cooldown is a static 4-1.33s that only drops with bonus attack speed, not by rank — so a heavily-stacked build can safely re-cast Q multiple times behind a single Wind Wall.
E (Sweeping Blade) dashes a fixed 475 units regardless of the target's distance and grants 2 seconds of unit-collision immunity, letting Yasuo wall-hop specific jungle terrain and shove through a waveclog uninterrupted.
How Yasuo actually performs in ranked solo queue · 401 weighted games