Rage Gene
Innate - Rage Gene: Mini Gnar generates 4 / 7 / 11 (based on level) Rage over 2 seconds upon dealing or receiving damage, up to 100. Against non-champions, basic attacks on-hit and Boomerang Throw instantly generate「 0.5 / 0.875 / 1.375 (based on level) Rage. 」「 12.5% of the amount. 」 Against champions, Boomerang Throw instantly generates「 1 / 1.75 / 2.75 (based on level) Rage, 」「 25% of the amount, 」and basic attacks on-hit instantly generate「 2 / 3.5 / 5.5 (based on level). 」「 50% of the amount. 」 Boomerang Throw can only generate Rage once per cast, and grants Rage based on the first enemy hit. Gnar's Rage decays after being out of combat for 13 seconds.
At maximum Rage, Gnar's abilities switch to Mega Gnar's abilities, for 4 seconds and until transforming back to his Mini Gnar form, with the exception of Hop, which switches after the transformation. Casting any of them during this time also causes Gnar to transform into Mega Gnar instantly, else he will transform automatically after the 4 seconds have elapsed.
Gnar's Mega form lasts for 15 seconds, with his Rage bar depleting as an indication of remaining time. Rage cannot be generated while in this form. Afterwards, Gnar returns to Mini Gnar, retaining his current percentage health and becoming too tired to generate Rage for 15 seconds.
Gnar gains different stat bonuses based on whether he is in Mini or Mega form. Both of Gnar's forms share their ability cooldowns.
Notes (7)
- The Rage generated upon dealing or receiving damage occurs over 2 seconds with 4 ticks every 0.5 seconds. It also does not stack but instead refreshes with subsequent applications (of dealing or receiving damage).
- In-game, the value on the Rage bar always displays rounded down to the nearest integer.
- Mega Gnar's gained health is not affected by healing modifiers such as Grievous Wounds and those from items and runes.
- When returning to Mini Gnar, Gnar will only retain his current health percentage, not current health total.
- Gnar's abilities share cooldowns across forms.
- The Rage bar is white when under 60 range, yellow when equal to or above 60 rage, and red at 100 rage.
- If Gnar transforms into Mega Gnar while on enemy's sight and later goes back to Mini while on the fog of war, enemies will see Mega Gnar's icon both in the scoreboard and minimap, even if they regain vision of Gnar. This will stay this way until Gnar's Mega form ends while on enemy's sight.(bug)
Map-specific differences (2)
- Fury generation changed to 150%.
- Tired cooldown changed to 5 seconds.
