Ranked by how close their five-axis heatmap looks — role-agnostic.
Where it thrives (5-comp fit)
Splitnatural · 80%
Siegeworkable · 40%
Attackworkable · 30%
Gangplank wins the sidelane 1v1 through mechanical outplay and drags the map apart. Enough Siege and Attack sits in the kit to lean on range between objectives. W (Remove Scurvy) both cleanses all CC and heals for a base+AP+missing-health amount, functioning as his only defensive tool.
Kit quirks
W (Remove Scurvy) both cleanses all CC and heals for a base+AP+missing-health amount, functioning as his only defensive tool
Passive (Trial by Fire) applies a DoT true-damage burn on next attack that resets when Powder Kegs detonate, rewarding keg-chaining playstyles
R (Cannon Barrage) is a global-range ultimate independent of Gangplank's position, letting him apply zone pressure/split-push while affecting fights across the map
Powder Kegs (E) bank a Spellblade proc (Sheen, Trinity Force, etc.) from the last qualifying hit and re-detonate it when the keg is destroyed — a real stored-proc interaction, though it no longer works with his own passive burn.
How Gangplank actually performs in ranked solo queue · 183 weighted games