Determination
Innate: Xin Zhao's basic attacks on-hit and Wind Becomes Lightning's first slash hit and thrust on at least one enemy hit each generate a stack of Determination, stacking up to 3 times. The third stack consumes them all to deal 15% / 30% / 45% / 60% (based on level) AD (+ 5% / 10% / 15% / 20% (based on level) AP) bonus physical damage and heal Xin Zhao for 2% / 3.5% / 5% (based on level) of his maximum health (+ 40% / 50% / 70% (based on level) AP).
Innate - Challenge: Wind Becomes Lightning and, if Crescent Guard has been learned, Xin Zhao's basic attacks and Audacious Charge, apply a Challenged mark to certain enemies hit for 3 seconds. Only one enemy can be marked as Challenged at a time; applying the mark to a new target removes it from the previous one. Audacious Charge and Crescent Guard have interactions against Challenged targets.
Notes (22)
- The healing and bonus damage work on different stacking systems, each counting its stacks and being consumed separately. While both stack on-hit, the bonus damage stacks are consumed on-attack, and the healing ones on-hit.
- The healing stacks are denoted in the buff-bar.
- If Guinsoo's Rageblade were to trigger when the stacks are at maximum, they will grant the healing but not the bonus damage, thus causing an out-of-sync between the stacks shown in-game versus when the bonus damage is dealt.
- Only the initial slash of Wind Becomes Lightning can generate a Determination stack. Slashes after the first do not count for stack generation.
- The stack counter displays 1–3 rather than the usual 0–2, meaning that a count of 1 does not translate to having 1 stack.
- Stacks reset when Xin Zhao dies.
- Stacks of Determination will be gained even if the attack is blocked.
- PENDING FOR TEST:: Determination's interaction with parrying effects ( dodge, blind).
- Determination deals proc damage.
- Since it is a separate instance of damage when applied by basic attack or either of Wind Becomes Lightning's strikes, flat damage reduction that applies to both the main and bonus damage such as Amumu's Tantrum's passive will reduce each, for twice the reduction.
- The bonus damage cannot critically strike.
- When applied by a basic attack:
- The attack uses a unique animation.
- The bonus damage benefits from life steal.
- PENDING FOR TEST: It applies life steal specifically.
- Neither the bonus damage or heal will be blocked by spell shield.
- When applied by Wind Becomes Lightning:
- Triggers against the closest target struck by the first slash/thrust (equals first target to receive spell effects).
- Does not benefit from life steal, including not healing from Wind Becomes Lightning's 33% conversion for this bonus damage.
- Since proc damage is 'single target', Vamp will heal from 100% of the bonus damage.
- The bonus damage will be blocked by spell shield, the heal will not.
- Spell shield will block the mark application from Wind Becomes Lightning, but not from basic attacks and Audacious Charge.
Map-specific differences (1)
- Heal AP ratio changed to 85% AP.
