Guerrilla Warfare
Innate: Teemo gains invisibility after 1.5 seconds without moving, taking non- over time damage, performing actions that break stealth, channeling, or being in stasis. Teemo will maintain stealth so long as he remains idle and is not displaced. While in brush, Teemo gains the stealth even while moving and can move without breaking stealth, but will lose the stealth in this case if he is knocked up.
Innate - Element of Surprise: When Teemo breaks the stealth, he gains 20% / 40% / 60% / 80% (based on level) bonus attack speed for 5 seconds.
Notes (9)
- Element of Surprise's buff does not stack with itself, only refreshes on subsequent triggers within the duration.
- All forced action effects will break Guerilla Warfare's stealth while Teemo is standing outside of brush. While he is inside brush, all of them will also break the stealth if he is forced to move outside brush.
- Berserk and taunt can additionally break the stealth if Teemo is forced to use a basic attack, which is an action that breaks stealth by default.
- Guerilla Warfare's stealth is special-cased to be interrupted whenever Teemo moves from his location by any means (Move order, dash, or blink), thus, performing actions that do not normally break stealth which also involve movement will cause the stealth to break. If Teemo is in a brush, however, the stealth is not broken by the above effects so long as his destination location is still inside brush.
- Due to the unique implementation of Guerilla Warfare's stealth:
- Some area-of-effect (AoE) knockups, may not be able to break Teemo's stealth. (bug)
- While Teemo is airborne without his stealth broken, other area-of-effect spells (mostly older ones) are able to break Teemo's stealth, such as Randuin's Omen's Humility. (bug)
- A highly technical explanation can be found here.
- Using a basic attack breaks the stealth at the end of the attack windup.
