Darkness Rise
Innate: Mordekaiser's basic attacks are empowered to deal 40% AP bonus magic damage on-hit.
Innate: Mordekaiser generates a stack for each enemy champion or large monster damaged by his basic attacks or hit by his basic abilities, lasting for 4 seconds, refreshing on subsequent triggers, and stacking up to 3 times. At 3 stacks, he gains Darkness Rise.
Darkness Rise: Mordekaiser gains 3% / 6% / 9% (based on level) bonus movement speed and deals「 5 (+ 30% AP) (+ 1% – 5% (based on level) of target's maximum health) magic damage every second 」「 0.625 (+ 3.75% AP) (+ 0.13% – 0.63% (based on level) of target's maximum health) magic damage every 0.125 seconds 」to nearby enemies. Against monsters, the damage is capped at「 40 – 200 (based on level) per second. 」「 5 – 25 (based on level) per 0.125 seconds. 」
Damage details (2)
- Darkness Rise: On Hit — Magic damageTags: Proc damageProperties: ApplyDamageModifier, ApplyLifesteal, ApplyOmnivamp, EnableCallForHelp, EnableKill, RespectDodge, RespectImmunity, TriggerDamageEvents, TriggerOnHitEvents
- Darkness Rise: Aura — Magic damageTags: Ability damage, Area damage, Periodic damageProperties: ApplyDamageModifier, ApplyLifesteal, ApplyOmnivamp, EnableCallForHelp, EnableKill, RespectDodge, RespectImmunity, TriggerDamageEvents, TriggerOnHitEvents
Notes (11)
- Darkness Rise deals persistent area damage damage around Mordekaiser, while the bonus damage on his basic attacks is proc damage.
- Darkness Rise's bonus damage on-hit is not applied against structures.
- Mordekaiser has a stack counter under his health bar that is not visible to other champions. It will light up when the maximum effect is active.
- Mordekaiser will still generate Darkness Rise stacks from hitting his abilities even if they deal no damage, such as if the target is invulnerable or blocks an ability with a spell shield.
- Basic attacks do not generate a stack if their damage event does not happen due to the target being invulnerable, or the attack being dodged, blocked, or missed while Mordekaiser is blinded.
- Dusk and Dawn's Spellblade on-hit event is special cased to generate an additional Darkness Rise stack.
- The on-hit event is not triggered if the triggering attack is dodged, blocked, or missed while Mordekaiser is blinded, thus not generating a Darkness Rise stack. It is still triggered against invulnerable targets, generating a Darkness Rise stack.
- Darkness Rise's area damage alone does not refresh Darkness Rise's buff.
- If Darkness Rise is activated through either Obliterate or Death's Grasp, it will be treated as the same cast instance as the triggering spell.(bug)
- Under these conditions, Darkness Rise will fail to interact with effects that only do so once per cast instance (e.g Conqueror), but will interact with effects such as Spear of Shojin's Focused Will's stacking, which would normally not interact with innate abilities.[1]
- Darkness Rise's damage will be grouped with the triggering spell's damage in the death recap.[2]
