Death Defied
Innate: Upon taking fatal damage, Karthus enters a zombie state for 7 seconds, during which he can cast his abilities at no cost. If Defile has been learned, it will remain toggled on for Death Defied's entire duration. Requiem becomes disabled after 4 seconds of the duration have elapsed.
While under this state, Karthus becomes untargetable and immune to crowd control as well as prevents all incoming damage, but is also rendered unable to move, declare basic attacks, use summoner spells, and activate items.
Notes (31)
- Death Defied's untargetability does not destroy in-flight projectiles.
- Karthus cannot be executed by the Aspect of the Dragon during Death Defied.
- At the start of Death Defied, Karthus is set to 1 health.
- Karthus can still regenerate his health over the duration, but he will always die at the end of it.
- After Death Defied ends, the corpse of Karthus will retain unit collision despite being dead on the ground.
- Karthus' mana bar drains over the duration of Death Defied as an indicator of his time remaining in this state.
- Zombie states trigger upon taking lethal damage.
- Raw damage effects will not prevent zombie states from triggering.
- All resurrection effects will take precedence over effects that reanimate as a zombie.
- A champion that enters a zombie state will start their death timer upon triggering the effect.
- Most buffs and debuffs will be lost upon transitioning into a zombie state.
- Those that persist through death, such as Brand's Blaze, will remain.
- Undisplayed marker buffs, such as those imposed by Veigar's Event Horizon and Viktor's Gravity Field to prevent being affected multiple times by the same effect, will be lost.(bug)
- This does not apply when transitioning from one zombie state to another zombie state.(bug)
- Units within a zombie state cannot:
- Use Recall or Refillable Potion.
- Activate resurrection effects.
- Take Dark Passage, Catapult, or gates.
- Initate the Rift Herald Rodeo.
- Pick up the Eye of the Herald.
- Be targeted by the following:
- Bailout
- Chronoshift
- Umbral Trespass.
- Be affected by the following:
- Curse of the Black Mist
- Fear Beyond Death's chain missile
- Test of Spirit's initial missile
- Lamb's Respite
- Realm of Death
- Fountain health restore
Map-specific differences (1)
- Duration changed to 5 seconds.
