Ranked by how close their five-axis heatmap looks — role-agnostic.
Where it thrives (5-comp fit)
Attacknatural · 60%
Catchnatural · 60%
Siegeforced · 20%
Vex chains the fight with lockdown once contact is made. Enough Catch and Siege sits in the kit to punish a caught enemy before the fight starts. Passive (Doom 'n Gloom) specifically marks and punishes DASHING/BLINKING enemies with bonus damage — a built-in anti-mobility check.
Kit quirks
Passive (Doom 'n Gloom) specifically marks and punishes DASHING/BLINKING enemies with bonus damage — a built-in anti-mobility check
R has an enormous 2000-3000 range mark-then-dash combo, functioning as a long-range pick-and-execute tool rather than a typical burst ultimate
W's shield radius expands specifically against dashing enemies, doubling as an anti-engage tool
How Vex actually performs in ranked solo queue · 62 weighted games