Innate: Urgot's six legs each conceal a shotgun that covers an arc, together forming a full circle of cover around him. Each shotgun can fire once before incurring a unique cooldown.
Urgot's next basic attack on-hit within the arc of a shotgun will cause it to fire in a cone, dealing 40% – 100% (based on level) AD (+ 2% – 6% (based on level) of target's maximum health) physical damage to enemies hit, capped at 100 – 390.59 (based on level) against monsters.
Targeting input: PassiveAffects: EnemiesDamage type: Area damageDamage sub-types: PhysicalSpell shield: Not BlockedParries: See NotesProjectile: Not Blocked
Notes (14)
- Echoing Flames:
- Shotgun attack range scales with bonus attack range.
- Will not trigger if the target is too far away or they are dead when the basic attack hits.
- Will not trigger while blinded or if the basic attack is blocked by Wind Wall or Blade Whirl.
- It bypasses blocking and dodging effects.
- Will not trigger against structures nor wards.
- Will trigger from Runaan's Hurricane's additional bolts.
- Will not apply life steal, but does apply on spell vamp and omnivamp.
- Will apply spell effects.
- Will not trigger when basic attacking certain units (e.g Shaco's Jack in the Box), however it will trigger when attacking them with Purge.
- Will consume Manaflow Band if it is available.
- Urgot's legs never change in orientation, with his body instead rotating on top of them; the leg that faces northeast will always face northeast. This does not affect Urgot's facing direction for the purposes of abilities such as Petrifying Gaze.
- Echoing Flames is special cased to grant Spear of Shojin's Focused Will stacks, but is not special cased to consume Tear of the Goddess stacks.
- Developer's Note: Otherwise it would be impossible to reach or maintain 4 stacks of the effect.
Active: Urgot launches a canister at the target location. Upon landing, it explodes after 0.3 seconds to deal physical damage to enemies hit and slow them for 1.25 seconds.
- Physical Damage
- 25 / 70 / 115 / 160 / 205 (+ 70% AD)
- Slow
- 45 / 50 / 55 / 60 / 65%
Targeting input: LocationTarget out-of-range override: Walk in range of the target location to castAffects: EnemiesDamage type: Area damageDamage sub-types: PhysicalSpell shield: BlockedProjectile: Blocked
Notes (1)
- Corrosive Charge prevents Purge from firing for 0.05 seconds after the cast time.
Map-specific differences (1)
- Base damage changed to 25 / 65 / 105 / 145 / 185.
Passive: Urgot's other abilities mark enemy champions hit for 5 seconds. Only one enemy can be marked at a time.
Additionally, at maximum rank, Purge lasts indefinitely and becomes a toggled ability.
Active: Urgot equips his machine gun for 4 seconds, granting ghosting to minions and non-epic monsters around him and autonomously firing at the nearest enemy at a fixed 3.0 attack speed, prioritizing marked enemy champions and refreshing the mark with every attack. While firing, Urgot is able to move and gains 40% slow resist, but his movement speed is reduced by 125.
Attacks with Purge deal modified physical damage, with a minimum threshold of 50 against monsters and minions, and cannot critically strike. Each attack applies on-hit and on-attack effects, with on-hit and on-attack damage reduced to 50% effectiveness. Urgot cannot perform attacks while affected by disarming crowd control.
- Modified Physical Damage
- 12 (+ 20 / 23.5 / 27 / 30.5 / 34% AD)
Purge can be recast after 0.5 seconds within the duration, and does so automatically afterwards.
Recast: Urgot ends Purge.
Targeting input: AutoAffects: Self, EnemiesDamage type: Basic damageDamage sub-types: PhysicalMinion Aggro: DrawnSpell shield: Not BlockedParries: BlockedProjectile: Blocked
Notes (20)
- Purge's autonomous attack range scales with bonus attack range.
- Purge uses edge range for enemy targets only; Its range is center-to-edge.
- Urgot's size increasing does not increase its range.
- The initial cast and the manual recast count as ability activations for the purposes of on-cast effects such as Spellblade and triggering Force Pulse's passive.
- Before maximum rank, if Purge is not manually recasted, the effect will end without being considered as an ability activation.
- Urgot's facing direction during Purge is in the direction he's moving and not in the direction of his attack target.
- Before maximum rank, if continuously attacking without being interrupted or interrupting or canceling the cast, Urgot will attack 13 times.
- The bolts apply life steal.
- During Purge, Urgot's real attack range is reduced「 to 150 」「 by 200 」and his attack commands instead issue movement commands to walk into the respective range of his target.
- Slow resist does not modify flat reductions in movement speed.
- Percentage slows apply after the flat movement reduction.
- The movement speed reduction will apply to Urgot's bonus movement speed.
- If his bonus movement speed would be reduced below 0, his base movement speed is reduced instead equal to the remaining reduction, or by the full amount if he has no bonus movement speed.
- Purge's attacks do not interact with Urgot's basic attack timer.
- After ending Purge, he can usually attack again immediately.
- If Urgot is berserked or taunted, he will fire at the unit he is forced to attack.
- Purge will fire while Urgot is dashing (e.g. while taking Thresh's Dark Passage), with the exception of Disdain's dash.
- Each shot counts as a separate hit for effects such as Electrocute, Muramana's Shock, and Eclipse's Ever Rising Moon.
- Purge will apply Runaan's Hurricane on every shot at 100% of the listed damage.
- On-hit damage applied by the bolts are still reduced by Purge.
Map-specific differences (2)
- Base damage changed to 17.
- New Effect: On-hit damage modifier now applies to the on-hit effects of the Firebrand, Heavy Hitter, Light 'em Up, and Angel of Retribution augments.
Active: Urgot grants himself a shield for 4 seconds.
- Shield Strength
- 55 / 75 / 95 / 115 / 135 (+ 135% bonus AD) (+ 13.5% bonus health)
After the cast time, Urgot dashes in the target direction, though not through terrain, dealing physical damage to enemies he passes through, knocking them aside and stunning them for 1 second.
- Physical Damage
- 90 / 120 / 150 / 180 / 210 (+ 100% bonus AD)
Urgot will stop upon hitting an enemy champion, stunning them for 1.5 seconds and, after 0.25 seconds, also flinging them to the location 100 units behind him, though not through terrain.
Purge can be cast during the dash.
Targeting input: DirectionAffects: EnemiesDamage type: Area damageDamage sub-types: PhysicalSpell shield: BlockedGrounded: DisabledKnockdown: Interrupted
Notes (8)
- Urgot turns around when tossing an enemy over him, always facing his victim.
- The target will be flung to the location behind Urgot over 0.5 seconds given that they do not move nor are moved from the position at which they collided with him while stunned.
- Disdain prevents Purge from firing for 1.25 seconds.
- The range indicator length is 475 units, but the dash only moves Urgot 450 units.
- This ability will cast from wherever the caster is at the end of the cast time.
- The shield is granted at the start of the cast time while the dash begins after.
- The fling will occur after 0.25 seconds regardless of how far away the target is.
- Displacement immunity will not resist the application of the stun.
Map-specific differences (1)
- Shield health ratio changed to 15% bonus health.
Active: Urgot fires a chem-drill in the target direction that impales the first enemy champion hit, dealing physical damage and leashing the target for 4 seconds, during which they are revealed and slowed by 0% – 75% (based on target's missing health).
- Physical Damage
- 100 / 225 / 350 (+ 50% bonus AD)
Fear Beyond Death can be recast if the leashed target is below 25% of their maximum health, and does so automatically if the chem-drill would kill the target, the ability is cast again while the target was above the threshold and is then brought within it, or the target is within the threshold at the end of the duration.
Recast - Mercy: Urgot launches chains at the leashed target, then channels for 1.5 seconds once they latch on. During this time, he reels them toward him, suppressing them, revealing them, rendering them untargetable, and preventing them from taking damage from other sources. If the target is near Urgot when the chains connect, they are pushed up to 1000 units away based on their proximity to him. This channel cannot be interrupted by crowd control.
Upon completing the channel, the target is executed. If the execution is successful, he fears nearby enemies for 1.5 seconds, during which they are slowed by 75%.
Fear Beyond Death's recast can be used while affected by cast-inhibiting crowd control. Urgot can move while channeling Fear Beyond Death's recast.
Targeting input: Direction • AutoAffects: EnemiesDamage type: See NotesDamage sub-types: Physical, TrueMinion Aggro: See NotesSpell shield: See NotesProjectile: BlockedDisruption: Not Interrupted
Notes (58)
- Unlike most projectiles, Fear Beyond Death can hit the edge of targets whose center is further than the missile range.
- However, it still cannot hit targets whose center is behind Urgot.
- Applies spell damage on first cast and raw damage on recast.
- Urgot is revealed while the target is leashed and being reeled in.
- Fear Beyond Death's execute against the enemy champion will aggro nearby enemy minions.
- While Fear Beyond Death is not on cooldown, all enemy champions will have an execution indicator on their health bar, and a visual indicator if below the execution threshold.
- Mercy's granted untargetability does not destroy in-flight projectiles for the target.
- Urgot will place himself onto the ground and interrupts displacements affecting him upon starting the channel.
- If the displacement effect is a knock up with no debuff source, the airborne status is not removed and he spends significantly less time in the air.
- This ability will cast from wherever the caster is at the start of the cast time.
- Fear Beyond Death prevents Purge from firing for 0.8 seconds.
- The recast prevents Purge from firing for 1.5 seconds.
- If Urgot is in cast time or is dashing while the chains are in transit, Mercy's forced movement will be deferred (the debuff will continuously refresh) until the cast or dash is complete. The target will still be untargetable, prevented from taking damage from other sources, and suppressed during this time.
- If Urgot is channeling a spell, the channel is interrupted when the chains hit.
- Removing or resisting the slow has no effect on the mark debuff.
- The initial cast always counts as an ability activation for the purposes of on-cast effects such as Spellblade and triggering Force Pulse's passive.
- If the ability hits a target who is below the threshold, it will automatically recast itself and it won't be considered as an ability activation.
- If the ability hits a target who is above the threshold and it's recast early, the recast will happen automatically when they reach the threshold and it won't be considered as an ability activation.
- If the target got hit while above the threshold and it is recast after they fall below it, the recast will be considered as an ability activation.
- Reactivating the ability early will reel the target as soon as they reach the 25% maximum health threshold.
- Mercy can be cast and will automatically do so at the end of the duration if the target is below the execute threshold regardless of Urgot being affected by crowd control, including self or enemy-imposed stasis.
- Fear Beyond Death can affect clones and activates its fear when executing one.
- Fear Beyond Death's recast cannot be used if the target is untargetable.
- Fear Beyond Death's recast cannot be used during resurrection. Attempting to do so places the recast on a 5-second cooldown.
- If the target is below the threshold at the end of the duration and Urgot is revived, the recast will initiate regardless of this cooldown.
- The recast's chains are classified as a projectile and they will fail to affect their target if:
- Urgot or his target dies or enters resurrection.
- The target becomes untargetable, even if the granted source does not destroy in-flight projectiles.
- Urgot will also fail to execute the target if they become untargetable while the chains are being pulled.(unexpected)
- They collide with Wind Wall or Unbreakable.
- If Unbreakable intercepts the chains and Braum is not the target, they're destroyed.
- If Braum is the target, he will still be reeled in and executed as normal.
- The target is crowd control immune when the chains hit.
- The target is a zombie.
- Spell shield will not block the recast's chains.
- If the target removes the suppression by any means they will prevent themselves from being executed and stop the forced movement from being renewed, though allowing the most recent one to be present and move them to Urgot's previous location.
- Their untargetability and damage prevention of other sources granted by Fear Beyond Death is removed in the process.
- Urgot will still complete the full channel despite this.
- The execution would not count as being successful in this case and thus he will not fear nearby enemies after the failed execution.
- If the target is displacement immune when the chains collide, Urgot will not begin the channel until after their displacement immunity ends.
- The target will be unaffected by Fear Beyond Death's forced movement during this time, but will still be suppressed, prevented from taking damage from other sources and rendered untargetable.
- If the target's displacement immunity does not end within 10 seconds, Fear Beyond Death will cancel.
- When the chains start reeling in and suppressing a player's champion, chains will also cover the sides of their screen.
- The target champion shrinks in size in several steps after reaching Urgot's grinder and before being executed.
- If the suppression ends in any way, the target returns to its normal size.
- If the execution is successful, the victim's corpse will be effectively invisible unless they enter a zombie state.
- The target will die regardless of their current health once the recast's chains hit, even if they are healed.
- If the target has invulnerability that persists for the duration of the channel, it will protect them from the execution.
- Undying Rage will prevent Tryndamere from dying by the execute. In this case, the execute will bypass his minimum health threshold though and reduce him to 1 health.
- The effect will also not prevent the activation of resurrection effects, such as Guardian Angel or Anivia's Rebirth.
- Post-death events such as Zombie State effects (e.g, Karthus' Death Defied, Kog'Maw's Icathian Surprise, and Sion's Glory in Death) will be triggered.
- Only the target's current health will count as Urgot's damage in post-game statistics and spell vamp healing.
- Fear Beyond Death's initial cast will not perform the automatic recast from dealing enough damage to kill Sion.
- Fear Beyond Death's recast will be placed on a 5-second cooldown if the target is below the threshold and becomes targetable again after completing the dash from Hero's Entrance.
- Fear Beyond Death will not put the target inside terrain while reeling them in.
- This does prevent the execution.
- The following table refers for interactions while Urgot is channeling:
- Death