Living Forge
Innate - Living Forge: Ornn can purchase items from the shop even while outside of its range and from anywhere on the battlefield, by forging them. He is able to forge any non-consumable item, and is also presented a Forge Menu to quickly forge his recommended items. Once Ornn attempts to purchase an item, he starts forging it, causing him to channel for 4 seconds. Upon completion of the channel, he builds the item and pays its gold cost. The channel is interrupted if Ornn takes damage from enemy champions or turrets. Living Forge is disabled for 4 seconds after starting the channel.
Innate - Master Craftsman: Ornn uses his craftsmanship in forgery to upgrade most Legendary items that he and his teammates own into Masterwork items, increasing the gold value of all upgradeable stats on the item by exactly 1000, shared equally among them. When Ornn reaches level 13, the first eligible Legendary item in his inventory is upgraded automatically. For each level after 13 and before 18 (levels 14–17, total of 4, once per ally per game), Ornn can upgrade the first eligible Legendary item in an allied champion's inventory into its Masterwork variant. He can do so by selecting the ally while within 600 range, and forges the item's upgrade by performing Living Forge's channel. Additionally, Ornn increases his bonus armor, bonus magic resistance and bonus health by 10% from all sources, further increased by 4% each time he upgrades a Legendary item into a Masterwork item, for a total increase of 30% to each stat after the maximum of 5 upgrades.
Innate - Temper: Ornn applies Brittle to enemies hit by Bellows Breath and Call of the Forge God. His basic attacks on-hit against enemies afflicted with Brittle are empowered to knock them back a short distance over 0.4 seconds. Ornn's and allies' immobilizing effects or silences against Brittle enemies will consume the debuff to deal bonus magic damage equal to 9% – 17.94% (based on Ornn's level) of the target's maximum health, capped at 200 – 500 (based on Bellows Breath's rank) against monsters, and cause the crowd control to last 30% longer (if applicable).
The Masterwork upgrade scans each item slot in the champion's inventory (from slots 1-6) for an eligible Legendary item, upgrading the first eligible item that is found.
Notes (30)
- Ornn's Forge Menu is a special menu in the HUD which has 5 slots. The player can quickly forge one of the recommended items by clicking on its portrait or via the Champion Specific Interaction hotkeys (default: Shift+F1–F5).
- The item that Ornn upgrades for the ally is decided at the start of the forge channel.
- If the ally moves the item into a different slot during the channel, it will still be the item that gets upgraded.
- Masterwork items inherit all properties of their pre-upgrade version, including the cooldowns of their effects. Internally, they are handled through an item modifier. An upgraded item gains the (Masterwork) descriptor next to its name in tooltips as well as a special Masterwork frame overlay on the item's icon itself, both indicating the application of Living Forge's modifier.
- Statistics' gold value and eligible stats to be increased for Masterwork items:
- 31.25 per 1 point of ability haste.
- 20 per 1 point of ability power.
- 35 per 1 point of attack damage.
- 30 per 1% of attack speed.
- 20 per 1 point of armor.
- 18 per 1 point of magic resistance.
- 1 point of health has a variable gold value, based on the number of upgradeable stats that exist on the item:
- If health is the item's only upgradeable stat, it receives +375 health and health is valued at 2.6 per point.
- If the item has health and only one other upgradeable stat, it receives +185 health and health is valued at 2.702 per point.
- If the item has health and two other upgradeable stats, it receives +125 health and health is valued at 2.6 per point.
- If the item has health and three other upgradeable stats, it receives +90 health and health is valued at 2.7 per point.
- While not currently possible, if an item has no upgradeable stats, 1000 worth of health (valued at 2.6 per point) is added to the item.[1]
- The Masterwork stat increases are rounded down (any decimal values are lost).
- Living Forge's bonus armor and magic resist increase stacks additively with Jak'Sho, The Protean's Voidborn Resilience and multiplicatively with Mountainous Vigor.
- Health and mana items built on the field will retain Ornn's previous health and mana percentage. Returning to base still brings health and mana back to full.
- Ornn's basic attacks against Brittle enemies will end the duration of the debuff on-hit prematurely even if the knock back was not applied. This does not trigger the consumed effect that deals the bonus damage, unless the target was an epic monster.
- Brittle's Tenacity reduction will benefit all applicable types of crowd control, not just immobilizes and silences. The following do not consume Brittle but benefit from the reduction: blinds, cripples, disarms, grounds, and slows.
- Spell shield will block both the knock back and the bonus damage from Ornn's empowered brittle attack.
- The bonus magic damage inflicted by Brittle is credited to Ornn, and benefits from his magic penetration.
- The Masterwork item upgrade on an ally will fail if the ally was channeling the Rift Herald Rodeo at the time of the forge's completion.(bug)
- The following table refers for interactions while Ornn is channeling:
- All of Ornn's actions are disabled during the first 0.5 seconds of the channel.
- Damaging effects
- Death
- Cast-inhibiting effects
Tips & tricks (2)
- Although airborne effects won't be extended by Brittle, if the spell simultaneously stuns the target, this stun will be extended and persist past the airborne duration, for an overall increased crowd control duration.
- Ornn's Searing Charge and Call of the Forge God each apply both airborne and stun simultaneously for the same duration for this reason.
Map-specific differences (4)
- New Effect: Forging an item puts Living Forge on a 120-second cooldown.
- He cannot upgrade the items of allies during this cooldown.(unexpected)
- Bonus health and resistances changed to 15%.
- New Effect: Instead of upgrading items, now grants a permanent discount on Anvils for the team: -100 for Stat Bonus Anvil, -200 for Legendary Class-specific Item Anvils, and -250 for Prismatic Item Anvil.
