Ranked by how close their five-axis heatmap looks — role-agnostic.
Where it thrives (5-comp fit)
Protectnatural · 70%
Catchworkable · 50%
Splitworkable · 30%
Kassadin keeps the hypercarry alive with peel and sustain. Enough Catch and Split sits in the kit to punish a caught enemy before the fight starts. Void Stone passive gives permanent unit-collision ghosting plus a flat 10% reduced magic damage taken.
Kit quirks
Void Stone passive gives permanent unit-collision ghosting plus a flat 10% reduced magic damage taken
Null Sphere (Q) doubles as poke/interrupt (disrupts channels) and grants Kassadin a magic shield for 1.5s
Riftwalk (R) is a spammable blink whose cost rises but damage stacks up to 4 times within 15s, rewarding chain-casting in extended skirmishes
How Kassadin actually performs in ranked solo queue · 56 weighted games