Martial Poise
Innate: When Kalista inputs a movement command during her basic attack windup or shortly after it completes, or while in cast time of Pierce, she will dash in that direction. Kalista cannot dash while immobilized or grounded, and she will be knocked down by any immobilizing or polymorphing crowd control during the dash.
Martial Poise's dash range and speed details: Dash range of basic attacks is modified by the tier of Kalista's Boots and the angle of the dash. At a 0° angle towards the target, the minimum dash range is 140 / 153 / 166 / 175 (based on Boots Tier) units. At a 90° angle, the maximum dash range is 240 / 263 / 280 / 300 (based on Boots Tier) units. Dash range of Pierce is 300 units when dashing anywhere in the direction of the point of cast. If the dash is inputted to a location that is away from Pierce's point of cast, the dash range is reduced based on the angle, with a minimum distance of 150 units if the inputted location is directly opposite. Dash speed is increased based on the tier of Kalista's Boots, and is affected by her bonus attack speed as well as movement speed modifiers she is under the effect of (including slows).
Innate - Oathsworn Bond: Kalista begins the game with an exclusive Black Spear that she can activate on an allied champion to deem them Oathsworn, forming a tether together. While she and the ally bound as the Oathsworn are within tether range of each other, they can both interact with Soul-Mark and Fate's Call.
Kalista can purchase the Black Spear from the shop at no cost to obtain it again and, before 3 minutes of game time, may activate the item again on a different target to designate a new Oathsworn. See Black Spear for more details.
Notes (25)
- Basic attacks and Pierce cannot be cast while dashing, unless animation cancelled with a movement command.
- Kalista must wait for her auto attack windup or cast animation to finish, before she dashes. However, Kalista will dash immediately if the movement command to dash is input after her auto attack windup finishes.
- Martial Poise also "remembers" your auto attack target after dashing, letting you dash repeatedly by only clicking the ground.
- Martial Poise cannot keep up with attack speed values greater than 2.1, due to the combination of her auto attack windup taking too long, and her dashes being too slow. Movement speed bonuses make it less of an issue.
- Sufficiently high attack speeds can also cause Martial Poise to interpret movement inputs as dash inputs, during the dash of a previous auto attack (such as jumping towards attack-move inputs).
- Move commands inputted during an attack windup or the cast time of Pierce while Kalista is immobilized or grounded will fail to cast and thus prevent the dash from triggering.
- If multiple move commands are inputted during the attack windup, the most recent one is used for the dash's targeting.
- If the most recent input is not a move command, the dash will not trigger.
- In this case, the buffer for the previous move command was cancelled by a new non-move command such as an input for an attack or ability cast.
- The move command will still be buffered to the end of the immobilization or the end of the attack windup or cast time of Pierce while grounded if it has not been overridden by other inputs.
- Kalista's facing direction will change immediately on move command even among multiple inputs, but will not visually update until the dash.
- The facing direction when dashing is considered to be in the direction of the dash, not her apparent facing direction based on her model's animation state.
- Dash distance decreases as the dash direction becomes closer to the minimum direction. This defines a forward distance for basic attacks and a backwards distance for Pierce. Empirical testing has given the following values below.
- Basic attack dash range given the angle θ:
- {(175+(125×sin(θ)))×T
- Where T=0.800,0.875,0.950,1.000 depending on the tier of Boots (T0, T1, T2, T3)
- Minimum dash range of 225 units when dashing backwards
- Pierce's dash range given the angle θ:
- {150+(150×sin(θ))Backwards300Otherwise
- There is a very brief grace period after completing a basic attack windup wherein Kalista can still input a movement command to trigger the dash.
- The dash speed is unaffected by additive movement speed modifiers.
- There are a total of 24 different dash ranges based on direction with Boots and Pierce being cast.
- Kalista will automatically be issued an attack command on her attack target at the end of the dash, as long as they remain in her attack range by then.
- The attack move (default A + MB1) click feature checks for targets in brief intervals only if Kalista is not dashing.
- Sleep does not count for knocking the dash down.(bug)
Map-specific differences (5)
- New Effect: Now enforces an attack speed cap of 6.0.
- New Effect: Now converts every 0.7% bonus attack speed in excess of the cap into 1 bonus attack damage.
- New Effect: Now enforces an attack speed cap of 6.0.
- New Effect: Now converts every 0.7% bonus attack speed in excess of the cap into 1 bonus attack damage.
- Dashing adds 80% bonus movement speed to Martial Poise's speed scaling.
