Blaze
Innate: Brand's abilities apply a stack of Ablaze to enemies hit for 4 seconds, stacking up to 3 times and refreshing the duration of all stacks with each application. Subsequent abilities used against a target with Ablaze are empowered. Killing an enemy afflicted with Ablaze or any enemy with an ability restores 20 – 40 (based on level) mana.
Ablaze: While afflicted with Ablaze, the target is dealt magic damage equal to「 2% of their maximum health over 4 seconds. 」「 0.167% of their maximum health every 0.25 seconds over 4 seconds. 」Each stack of Ablaze deals damage to the target individually and applies their damage ticks dependent on the time they were applied, even if the duration of all the stacks are refreshed. Ablaze deals 270% damage per tick to monsters; this damage is capped at「 12.5 / 25 / 37.5 (based on Ablaze stacks) per tick against non-epic monsters and 20 / 40 / 60 (based on Ablaze stacks) per tick against epic monsters. 」「 a total of 200 / 400 / 600 (based on Ablaze stacks) against non-epic monsters and 320 / 640 / 960 (based on Ablaze stacks) against epic monsters. 」
Upon applying 3 stacks of Ablaze to a large monster or enemy champion, the fire becomes unstable, causing it to form a fiery ring around the target that grants sight within its radius and, after 2 seconds, consumes their stacks to explode. All enemies within the detonation are applied a stack of Ablaze and dealt magic damage equal to 6% – 12% (based on level) (+ 2% per 100 AP) of their maximum health, capped at 270 / 355 / 440 / 525 (based on level) against monsters.
Brand cannot stack Ablaze more than once on enemies that have had a ring explode from them in the last 4 seconds.
The ring will form even if the target dies to the ability applying the third stack, and will still trigger the explosion if the target dies before it.
Notes (7)
- The burn deals persistent damage, and the explosion deals area damage; both are additionally tagged as indirect damage.
- Ablaze is a debuff that persists through death.
- Ablaze's damage cap against a monster is applied after the increased monster damage.
- The explosion is not considered a tether effect and will not affect untargetable targets, even if the explosion originated from them.
- Given the behavior of the stacking mechanic, the damage over time will deal varying amounts of damage based on the time the stacks were applied:
- At sub-optimal applied times, 2 stacks will deal a minimum of 6% maximum health damage over 4 seconds, but will deal 7% maximum health at optimal applied times.
- Against small-medium units 3 stacks will deal a minimum of 9% maximum health at sub-optimal times, but 11% maximum health at optimal times. If these stacks are further refreshed at optimal times they can deal up to 12% maximum health over 4 seconds.
Map-specific differences (1)
- Total damage over time changed to 1.5% of target's maximum health.
